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Prince Of Persia 720p Dual Audio 02:40:01 | 720p MKV | 1280x534 | 1.8 GB 51% Lossless Audio, English DTS 5.1 and PCM 2.0 File Size : 1. 8 GB The Prince of Persia is an action-platform video game developed by Jordan Mechner and released in 1989. It tells the story of Prince Dastan, who becomes embroiled in a conflict between his uncle Nizam and their mentor, the Grand Vizier Tamderlini. This game is known for its innovative animation, detailed graphics, fluid gameplay mechanics, and engaging plot. This 1080P full HD Blu-Ray Dual Audio has been encoded using X264 with AAC 5ch audio track! Enjoy artful soundtracks that will immerse you into this amazing piece of excellent entertainment! Special Features: PALE (YUV) Mode 15360 x 8640 pixels @ 23.98fps 23. 976fps/s and 1080P (AVC) Mode 1920x1080 pixels @ 23.976fps 23.976fps/s - 15360 x 8640 pixels "Prince of Persia" is a platform game, where the player controls Prince Dastan, who has been commissioned by his father to retrieve a stolen jade scepter from the evil vizier Tamderlini's palace. He can jump, attack with melee and weapon attacks, and use several other abilities such as sliding, climbing up walls and jumping over gaps. The prince can also run along walls and across water. The player must traverse obstacles by overcoming physical challenges such as jumping over chasms or climbing ladders, while battling enemies who possess a variety of fighting techniques. During the course of the game, Dastan will encounter various other characters who can assist him in defeating his enemies. The environments are presented in two-dimensional graphics with pseudo-three-dimensional structures overlaid onto them via rotoscoping. At the time of its release, "Prince of Persia" was praised for its animation and detailed graphics, fluid gameplay mechanics and engaging plot. The game has been ranked among the greatest video games of all time by multiple publications. The game was developed by Jordan Mechner, who previously created the "Karateka" (1984) and "Prince of Persia" (1989) games. Mechner began working on "Prince of Persia" in 1988 while he was attending Yale University. He imagined the game as an animated film that would contain his detailed drawings and hoped that it would be successful enough to ensure his future career in film-making. After two years of full-time work, Mechner produced a playable demo that featured the first level of what would become the game's current setting. cfa1e77820
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